Hellmarked /

The Marked / Ten ways to begin

You had a life
before the Veil.

You still bring it with you.

A woman wearing a turquoise pendant stands in a dim apartment hallway, with unnatural shadows moving behind her.

Choose your starting point

What do you bring
into the dark?

Your archetype shapes your starting skills, equipment, and first Marked Ability. As you play, you can develop new skills and abilities beyond that beginning.

An artist in a leather jacket holding a sketchbook and drawing tools.
One of the Marked

Give the darkness a voice

Artist

You turn memories, pain, and unsettling truths into something others can feel. Your work can challenge a comforting lie or give frightened people the strength to continue.

Musician · illustrator · actor · tattoo artist

Your first Marked Ability

Cathartic Creation

Help nearby allies recover from confusion, distraction, or spiritual disruption through an expressive performance.

Key attributes Charisma & Intelligence

A broker in a suit studying documents with a briefcase at his side.
One of the Marked

Every closed door has a price

Broker

You understand the people behind an institution, the promises that bind them, and what they want. You secure access, negotiate agreements, and find help when official channels fail.

Lawyer · organizer · executive · intermediary

Your first Marked Ability

Network Leverage

Call on a useful temporary connection or strengthen an existing one for a request. The help may leave you owing a favour.

Key attributes Charisma & Intelligence

An athletic climber with a rope at her belt, ready to move.
One of the Marked

Move before fear catches up

Competitor

Discipline and endurance have taught you to keep going when your body wants to stop. You cross dangerous ground, reach people in trouble, and hold your own when a chase becomes a fight.

Boxer · climber · athlete · wilderness guide

Your first Marked Ability

Burst of Motion

Gain favour when you sprint, leap, or climb—an edge when a few metres make all the difference.

Key attributes Strength & Constitution

A journalist carrying a camera, watching his surroundings closely.
One of the Marked

Follow the story they buried

Journalist

You find witnesses, question convenient explanations, and preserve evidence others want destroyed. Uncovering the truth is only the beginning. You still have to decide whom to tell.

Reporter · documentarian · podcaster · investigator

Your first Marked Ability

Press the Question

Gain favour when you question someone to uncover a specific piece of information.

Key attributes Wisdom & Charisma

A medic wearing gloves and carrying a red emergency medical bag.
One of the Marked

Keep someone alive to see dawn

Medic

You recognize suffering and act when a life depends on your judgment. Beyond the Veil, a familiar symptom can hide an unfamiliar cause. Your care buys the group time to understand it.

Paramedic · nurse · physician · caregiver

Your first Marked Ability

Clinical Eye

Identify the true nature of an affliction, including signs of possession or corruption, and gain favour on the next Medicine roll to treat it.

Key attributes Intelligence & Wisdom

A mystic in a long dark coat with a ritual focus hanging at his chest.
One of the Marked

Call upon what answers

Mystic

Through faith, ritual, or a carefully learned discipline, you approach the forces beneath ordinary life. You recognize their presence, protect others from spiritual danger, and invoke powers through the Veil.

Clergy · medium · ritualist · keeper of ancestral rites

Your first Marked Ability

Veil Attunement

Begin with three power paths and three Whispered powers. Your beliefs shape how those powers take form.

Key attributes Attunement & Wisdom

An operator dressed in black, holding a small tool for an intrusion.
One of the Marked

Find a way in. Leave a way out.

Operator

You navigate places and arrangements designed to keep you out. Routines, blind spots, false identities, and underworld contacts are familiar tools. You always prepare an exit.

Burglar · smuggler · forger · undercover operative

Your first Marked Ability

Street Ghost

Use crowds, alleys, and urban cover to disappear, evade pursuit, or move unseen.

Key attributes Dexterity & Charisma

A scholar with glasses examining an open illustrated book.
One of the Marked

Recognize the impossible pattern

Scholar

You connect evidence with forgotten knowledge. A damaged manuscript, a ritual diagram, or a detail at a crime scene can reveal the question everyone else has missed.

Historian · scientist · archivist · folklore researcher

Your first Marked Ability

Pattern Recognition

Study a clue or supernatural trace and ask the gamemaster a question that yields a truthful, useful lead.

Key attributes Intelligence & Wisdom

A security professional in protective clothing raising one hand to stop someone.
One of the Marked

Stand where the danger falls

Security

You notice threats and intervene before they reach the people in your care. Training gives you the judgment to assess a tense situation—and the resolve to act when it turns violent.

Detective · soldier · bodyguard · neighbourhood protector

Your first Marked Ability

Protective Instinct

React when a nearby ally is about to be hit and take the blow in their place.

Key attributes Strength & Dexterity

A worker in a worn yellow jacket carrying tools and examining a mechanical part.
One of the Marked

Hold it together a little longer

Worker

You know how things are built, how they fail, and what can still be made useful. In a broken place, your hands can restore the lights, force an escape route, or get everyone home.

Mechanic · electrician · carpenter · maintenance worker

Your first Marked Ability

Jury-Rig

Restore a broken tool, vehicle, or system for one scene, encounter, or meaningful use. A lasting repair can wait until you survive.

Key attributes Intelligence & Constitution

More than a profession

Make this
person yours.

A childhood that shaped you. A belief that may be tested. A weakness that gets you into trouble. A small object you cannot leave behind.

Build a group with reasons to work together. Your companions’ strengths may be all that keep you alive.

Bring them to the table